So let me just say this one more time for those who may have somehow stumbled onto this page, ignored the title, and several large spoiler warnings, in this blog I will be discussing The Last of Us in all it's spoielrific glory so if you haven't played the game then turn around now.
Alright,
now that is out of the way I can finally discuss the game which is by
far Naughty Dogs masterpiece and a triumph in video game storytelling.
Very few games are capable of this level of mature storytelling and even
fewer are capable of executing in the kind of subtle touch that Naughty
Dog executed in telling this story. This isnt a game that telegraphs
it's themes very loudly and in your face, it doesnt overuse powerful
imagery, and very rarely makes use of large orchestral music to convey
emotion. All of the major themes and story moments are told through
subtle character movements and reactions, environmental clues, and
excellent camera work. This leads to a game that is rich with the
capability of various interpretations regarding its story, the
characters, and specifically the ending. That said, the following is my
own interpretation of the theme Naughty Dog was attempting to convey and
my analysis of the ending.
So why don't
we just jump right in at the end of the game as it seems there are two
camps when it comes to interpreting the ending and the character of
Joel. One set of people feel that Joel is essentially the villain of the
game which he solidifies by the end with the lie to Ellie, another set
believe that he was justified in his end choice and did the moral thing
in that situation. I for one am in the camp that Joel made the right
choice in the end, and that he is by no means the villain by the end of
the game but to understand this we have to understand the character of
Joel, the themes the game routinely throws at us, and the world of TLOU.
Humanity Lost
One
of the major themes of the game is how due to this terrible virus which
has destroyed civilized society humans themselves have become monsters,
losing much of their humanity in order to survive. Now, this idea is
nothing new to these types of apocalyptic stories, in fact its quite
common, but TLOU pulls this theme off brilliantly. Let's take a second
and look at Joel at the beginning of the game twenty years after the
outbreak. At this point in time, like many other characters, Joel can
barely be considered a human anymore. He is solely focused on surviving
and thus like many others has very few lines of morality he hasn't
crossed, he has also learned to completely shut himself off from any
sort of emotional attachment to any other person. As Bill so adequately
puts it later on "that sort of thing is good for one thing, getting you
killed."
The tragedy of losing his
daughter has taught him this lesson well, further brought home by the
broken watch he carries on his wrist, Joel is literally a man stuck in
time unable to move forward from this terrible loss. When we get to the
point where he has to leave Tess there is no goodbye speech, no tender
hug or kiss, or even some acknowledgment of an emotional reaction. No,
Joel simply sucks it in and turns around, a survival tactic he has had
to learn in order to cope with the constant loss associated with living
in such a world. He describes this tactic later on to Ellie after Sam
and Henry die, "things happen, and then you move on." You don't dwell on
things, you don't form attachments, after all its the reason why Henry
died he couldn't live without his little brother. His death reinforces
the notion that attachments are dangerous and they get you killed in the
end.
However, the introduction of Ellie
essentially causes Joel to regain his humanity throughout the course of
the game. Up until Ellie is introduced Joel has been living for himself
and doing it anyway he can, he's surviving but has no real meaning to
his life other than surviving. Ellie causes Joel to reexamine himself
and his life, suddenly he begins to open up and display emotion, by the
end he is fully emotionally attached to her and he realizes that their
is more to life than simply surviving. That you need love, trust, and
companionship in your life in order to truly be alive and that certain
things shouldn't be sacrificed just to survive. This to me is the major
theme the game reinforces to the player throughout the game and what
leads to Joel's final choice, but we'll get to that later.
The Greater Good, Sacrifice the Few to Save the Many
This
is another theme that is consistently represented throughout the game
culminating in the ending dilemna. In a post-apocalyptic world hard
choices have to be made in order to ensure the survival of the species,
or at least that is what characters say to justify their actions. This
theme is introduced to us at the very beginning of the game with the
death of Joel's daughter Sarah. Sarah is not killed by an infected but
by a human, a human who is supposedly moral, and capable of showing
compassion and love. However, this soldier is given an order, an order
to shoot anyone, including innocent civilians, in the hopes of slowing
down or stopping the spread of infection. In the face of such a
situation morality is thrown out of the window for the greater good and
the terrible crime is committed.
This
sort of rationale is shown and used by a large amount of characters we
encounter throughout the game. Upon walking down the bridge in
Pittsburgh Ellie comes across a car with a decayed body lying out of his
car, presumably with a gunshot wound, just outside the entrance to the
Quarantine Zone. Ellie asks Joel what happened and he explains how the
military killed everyone outside the QZ after it had filled up and could
no longer support anymore people. "Dead people don't get infected" he
exclaims and then states the old familiar line "you sacrifice the few to
save the many," at which point Ellie replies "that's kinda shitty."
Foreshadowing at its best of course. Again, we are shown the lengths
people will go through to survive even gunning down a mass of innocent
civilians.
But this line of thinking isnt
restricted to the military but extends to nearly every group you meet,
the bandits that you routinely encounter in the game use a very similar
logic, survival of the fittest. To them anyone incapable of helping the
group survive in this harsh world are simply assets to be exploited,
stripped for parts, and even eaten. David's crew seem to be the worst
offenders of all, they have stripped away any remnants of humanity in
order to survive and have no moral qualms and about killing and eating
other humans in order to survive.
Of
course what is most ironic is that this same line of thinking extends to
the supposedly just and moral Fireflies we hear so much about in the
game. Remember, the Fireflies are supposed to be the counter-weight to
the oppressive and fascist like Government forces who utilize harsh
tactics in order to maintain order and a semblance of civilized society.
Yet, the Fireflies themselves engage in terrorists like activities,
bombings are quite the norm and innocent civilians caught in the
crossfire are simply martyrs for the greater cause. The ending of the
game strips away all illusions concerning this group and you understand
just like every other major group you encounter they will do anything it
takes to survive, including killing an innocent girl.
Again,
this line of thinking goes back to the central idea that under these
circumstances humans are the real monsters to be feared, Bill
specifically reminds Joel of this fact in the town "You know as bad as
those things are, at least they are predictable. It's the normal people
that scare me. You of all people should understand that."
Love as The Cure
So
it sounds cheesy and cliche' but to me this theme is heavily prevalent
in the game but to understand it you have to understand the various
crews and communities we come across throughout the game and how the
game exposes us to the various forms of living in this society. For
starters, there is the Government/Quarantine Zone, a military state that
survives on doing whatever is necessary to ensure survival and that
there is order in the community. This means military checkpoints, random
raids, ration lines, and mandatory work duty. As stated before, it's
pretty funny that it seems that the Fireflies operate in this same
fashion, in a very military like organization built upon the goal of
providing for the "common good" but yet is very cold, and unemotional.
The only difference is their political viewpoint.
Next is the lone survivor style of living Ala Bill, which is essentially learning to completely cut yourself off from everyone and be totally independent. This of course leads you to becoming bit of an oddball and the most detached as a human.
Following that are the lawless bandits, with their survival of the fittest mentality most prominently shown with David's crew. Here, the strong survive and there are no limits with regards to morality, you do WHATEVER you have to in order to survive even if that means killing and eating other humans or ambushing wandering "tourists."
Then you have Tommy's community, the one beacon of hope which seems the most similar to pre-infection society. There are families who protect one another and try their best to remain self-sufficient. Notice that there are no assigned work posts, people do what they have the skills to do and will best support the community. There is a scene before you enter the power-plant where Tommy's wife tells one of the workers to go home to his family and he volunteers to stay to see the job done. This is a powerful scene as it directly contrasts pretty much all of the communities we have interacted with up until this point and you understand that this community is part of one big caring family, a community built on love, trust and understanding, not simply a mutual need to survive.
Next is the lone survivor style of living Ala Bill, which is essentially learning to completely cut yourself off from everyone and be totally independent. This of course leads you to becoming bit of an oddball and the most detached as a human.
Following that are the lawless bandits, with their survival of the fittest mentality most prominently shown with David's crew. Here, the strong survive and there are no limits with regards to morality, you do WHATEVER you have to in order to survive even if that means killing and eating other humans or ambushing wandering "tourists."
Then you have Tommy's community, the one beacon of hope which seems the most similar to pre-infection society. There are families who protect one another and try their best to remain self-sufficient. Notice that there are no assigned work posts, people do what they have the skills to do and will best support the community. There is a scene before you enter the power-plant where Tommy's wife tells one of the workers to go home to his family and he volunteers to stay to see the job done. This is a powerful scene as it directly contrasts pretty much all of the communities we have interacted with up until this point and you understand that this community is part of one big caring family, a community built on love, trust and understanding, not simply a mutual need to survive.
Tommy's
community is an important milestone in the game because it shows that
humanity is still capable of building and maintaining stable communities
without casting off their morality in the process. Despite all the
propaganda and good talk that the Fireflies espouse we see no
reflections of this type of behavior from them. The Fireflies, much like
the Government, cling to old world ideals, the tattered American flag
displayed prominently in the QZ at the beginning of the game brings this
fact home. While these ideals of America, democracy, and supposed
freedom are all good these groups are so enamored by these political
ideals they fail to realize that their organization is empty at the core
and have little understanding what these ideals truly mean. The
Fireflies are not keen on sharing resources, building families, etc.
they are devoted to one cause, the restoration of old world society, and
those not part of this cause should stand aside, afterall in the end
they will thank them for their efforts. However, these groups fail to
realize that society has moved beyond these old structures and have
learned to adapt and thrive in this world without them.
You see, it's communities like Tommy's that will save humanity in the end, not simply a cure, which in the hands of the Fireflies would likely lead to more conflict as they seek to impose their ideals on everyone.
You see, it's communities like Tommy's that will save humanity in the end, not simply a cure, which in the hands of the Fireflies would likely lead to more conflict as they seek to impose their ideals on everyone.
Joel's Character Arc, The End Choice, and the Re-birth of a Father
Now
that we have discussed all of these ancillary themes we can get to the
heart of the story, the evolution of the character of Joel. As I stated
in the beginning, some people seem to view Joel as a selfish-psychopath
throughout the entire game, now while I can understand disagreeing with
his end choice, to state that he is that kind of character from start to
finish is just plain wrong and ignores his entire arc. So let's discuss
Joel, a man who is stripped of all his humanity by the beginning of the
game and has done terrible deeds for the sake of survival, and then
enters Ellie who changes his life.
Joel's
entire journey with Ellie is an observation of an individual learning
to regain their humanity and in the end for Joel learn to become a
father again. Like I said before, Joel is very much an emotionless
zombie at the start but through his interactions with Ellie he learns to
open up and love again. By the end of the game he understands that
there is more to life than simply surviving and that certain things
shouldn't be sacrificed in order to survive. So now we get to the end
choice we're Joel is told essentially that the ends justify the means
and that "the greater good" is being served by letting Ellie die. Now
that is just the wrong thing to say to Joel, we the player have been
exposed to this logic throughout the game and observed its effects. But
to Joel, it's even more personal to him as allowing Ellie to die "for
the greater good" puts him on the same level as the soldier who killed
his daughter at the beginning of the game. At this point, simply
surviving is not the answer to him and he reasons that if you have to
lose your humanity to save it, then its not worth it. So he saves Ellie
unwilling to sacrifice her to possibly "save" all of humanity.
But
Joel's character arc goes even deeper because at the same time he is
learning to become a human again he is also learning to become a father
again. Throughout the game he becomes more and more of a father figure
to Ellie, at first he is simply a caretaker delivering a package, cold,
and unemotional. However, he begins to become more protective of her,
there are the moments he tells her to look away from dead bodies, and at
first refuses to give her a gun in some sort of fruitless attempt to
preserve some form of "innocence" in her in this new world. Eventually,
by the end, he gives Ellie the outward emotional feelings she craves
becoming one step closer to becoming her new father. However, there are
two actions at the end of the game that he must do to complete this arc.
The
first action he takes is by rescuing Ellie, literally taking the choice
of her sacrifice out of her hands. He could have woken her up at some
point and asked her what she wanted to do, but had he not, it wouldn't
be a stretch to assume that Ellie would agree to this kind of action.
However, by taking the choice completely out of her hands he further
assumes the role of her father, any good parent routinely takes choices
out of the hands of their children who they feel are ill equipped to
make such choices at the time. Ellie, at just 14 years old, is
definitely not equipped to handle a decision concerning her life and the
possible fate of the entire human race. Joel assuming the role of the
parent understands this and determines that Ellie deserves her own
chance at life, its in her best interests in his view even if she may
not agree at the moment.
But, it is not
until the final moment of the game that Joel truly ascends to the role
of Ellie's father and Ellie herself accepts her role as the daughter,
all of it captured in one beautiful lie. The lie at the end of the game
is not "bad" it is beautiful and carefully wraps up the relationship
between these two characters. Joel in order to fully assume the role of
the father has to be able to lie to Ellie. At no point prior to this
moment in the game did Joel ever truly lie to Ellie, he always tells her
the truth even if the truth is ugly and hard. But in order to be an
effective parent you have to lie to your children, even when they too
know that you are lying. For example something as simple as a parent
saying "everything will be okay" is a classic lie, told a million times
to children even when they both know that things won't be okay. But, for
a child hearing this expression still reassures them even though they
know it's a lie. At the end, Ellie knows that Joel is lying to her but
she needs to hear the lie even though she knows it isnt true. Lying to
Ellie is the most compassionate and loving act that a character can do
to her.
Let's take a moment and contrast
Joel with Marlene, a character who has known Ellie all her life and
essentially raised her. Yet, despite all this we see know evidence that
Ellie sees Marlene as a sort of motherly/loving figure. She may have
provided her with a home, food, and safety but it's hard to see Marlene
showing her any sort of outward emotional love. And Marlene would most
certaintly never lie to Ellie to protect her.
At
the end, Ellie's question is an important step, Ellie would not have
asked Joel the question if she knew he was going to tell the truth, that
is what is so great about it. It in essence is a final test from her
before she truly accepts Joel as her caretaker. She needs to believe the
lie, and she needs to know that Joel is willing to lie to protect her.
This simple act eternally bonds the two characters together and they are
now ready to begin their new life together as a Father and Daughter.
Conclusion and Some Extra Stuff
So
in the end that is my interpretation of The Last of Us, it s by no
means the one true, correct interpretation but simply my own musings. At
the end of the day the game is essentially asking you how much of your
humanity are you willing to sacrifice to save it.
That
said, I do wanna briefly address some concerns I have over weird
opposing viewpoints, mainly, that Joel is a despicable psychopath from
start to end. As I said, you can certainly make that argument going by
his end choice, but before the ending Joel never kills anyone who doesnt
attack you first or plans on killing you on first sight. And in fact
for a good amount of combat situations in the game you can simply sneak
right by and not engage in any action. To call Joel a monster because he
kills people that you specifically tell him to kill makes little sense.
But hey, that's just my two cents.
No comments:
Post a Comment